The general reaction to the PS4 announcement
here at the tech2 office is that of disappointment. Many of my
colleagues own the PS3 and, being hardware geeks, they quite love the
idea of a bespoke Cell processor lurking under the bonnet. However, the
recently announced PlayStation successor's shift to the x86 architecture
comes as stark contrast to its legacy of pushing the hardware envelope.
Saying that the PlayStation loyalists are underwhelmed would be an
understatement. The geeks here rue the fact that the PS3 successor seems
to be nothing more than an upper mid-end PC that clearly doesn't
deserve the PS4 moniker.
The sentiment here seems pessimistic;
with some even going so far as to calling this the last generation of
traditional consoles as we know it. But is that really the case, or is
this just post-announcement paranoia? I believe it's premature to
predict the end of consoles, whereas my colleague Shunal plays the
devil’s advocate. I guess there's no better way to tell than for us to
duke it out and let the argument take its natural course.
Nachiket:
Sony's strategy harks to a genuine need to scale down budgets in the
video game industry, considering how a typical AAA game can cost
anywhere between $40 to even $100 million. Despite pumping dollars on
the wrong side of a billion, almost all video game majors such as
Ubisoft, EA and Activision are have been surviving on razor-thin profit
margins falling well under the 5 percent mark. These numbers portend a
grim future, especially in the wake of Hollywood VFX player Rhythm &
Hues filing for bankruptcy despite an Oscar win. This is a perfect
example illustrating the perils of an industry (VFX, in this case)
operating on ridiculously low margins. There’s a real chance that the
video game industry head down the same route. At any rate, it is not
uncommon to hear about prominent video game studios shutting shop with
an alarming regularity as well.
Under such circumstances, it's prudent of Sony and Microsoft (rumoured
to incorporate AMD chipset as well) to ship consoles with similar
architectures. Such hardware parity not only makes life easier for game
developers, but also brings down development costs while providing
consumers with uniform experience across platforms. This also translates
into more games across platforms, which can only be good for gamers,
video game developers, platform owners and the industry as a whole. This
underlying theme of austerity may seem like a step back from the PS3's
naked display of untapped power, but its prudence is apparent
considering the disturbing trend of diminishing returns for the
additional millions being pumped into the video game industry.
Shunal:
It can be argued that this manner of downsizing seems more like a
damage control measure than an actual step towards the future of
consoles. The future then looks bleak in the wake of the current market
where gamers have been spending their lunch monies on $600
smartphones—all quad-core monstrosities complemented by competent GPUs
to boot. The inevitable failure of the PS Vita aptly illustrates the
thinning line between a hand-held console and an omnipotent smartphone
with an everything-but-the-kitchen-sink versatility. Just like
multi-megapixel smartphones have made point-and-shoot cameras redundant,
the contemporary gamer doesn't see the logic in buying a separate
hand-held console.
The advent of OUYA and similar Android-powered
consoles running games off the Google Play Store points to this
confluence of hardcore controller-based and touch-based casual gaming.
Once again, there's a wide disparity in the way this development is
interpreted. This can be viewed as the beginning of the end of hardcore
gaming as we know it, with a major push towards all things casual.
Nachiket:
Let’s just say that if jumping to conclusions were an Olympic sport,
you’d be our best shot at a gold medal. Jokes aside, the proliferation
of casual gaming only points towards an emergence of a new
demographic—one that can exist alongside the traditional gamepad and
keyboard/mouse crowd. I believe you have gotten it all wrong. It’s naive
to believe that long-standing PC and console gamers have surrendered
their controllers/mice for touchscreens overnight.
Until now, only the geekiest would spend obscene amounts of money on
dedicated PC hardware/consoles mandatory for gaming. Gaming, therefore,
was a hobby restricted to a niche. However, in the last few years,
powerful smartphones have become fashionable status symbols being lapped
up en masse by geeks and non-geeks alike. The multi-core CPU and GPUs
powering contemporary phones have finally given ordinary people access
to sophisticated video games. What we are looking at here is a widening
of the consumer base, which doesn't necessarily translate into
cannibalisation of traditional console model.
At any rate,
someone who's grown up gaming with these traditional input solutions is
highly unlikely to drop his mainstream console and embrace a smartphone
just like that.
Shunal:
You simply have to take a look at the Wii to see how casual games can
cannibalise the sales of more traditional hardcore games. One of the
highest selling games for that system was Wii Fit, which made the money
that hardcore games—such as No More Heroes and MadWorld—generated from
the console seem like chump change. And while you are right about
someone raised on a traditional gaming platform being a very unlikely
candidate to opt for touch controls, you have to keep in mind that at
the moment, more people have a smartphone than a console. The majority
is definitely on the side of touch controls, as crappy as they may be at
the moment.
Nachiket:
Wrong! No More Heroes and MadWorld were both Wii titles or, more
importantly, ultra violent beat ‘em ups developed for a platform that’s
primarily targeted at children. It’s a no brainer that these games
didn’t do as well as similar games created for PS3 and Xbox
360—platforms with a viable audience for the genre.
Casual games are popular because your average working class gets his
gaming fix during the daily commute. These non-gamers aren’t amenable to
the idea of sitting down in the living room/study for hours on end in
front of a screen. The games created for this purpose therefore have to
incorporate a brand of oversimplification and gratification that
generally puts off most hardcore gamers. My point is that while casual
games cater to a wider demographic, a traditional gamer can and will
continue to spend Rs 2,000-3,000 on AAA PC/console games. Just because
there’s a boom in the casual mobile gaming market shouldn’t necessarily
translate into a slowdown in the traditional gaming industry.
Shunal:
It’s not just portable platforms where casual games are popular. Take
for instance, Angry Birds for the PlayStation 3. Back in 2011, the game
managed to become one of the highest selling PSN titles ever.
Nachiket: Well, what can I possibly say to that, apart from the fact that I’m going to torch my PS3 as soon as I reach home tonight.
Shunal:
Haha...you do that. But let’s face it; oversimplification and instant
gratification isn’t just present in casual games. Take a look at any FPS
game these days, with their aim-down-sight based slow gameplay and
regenerating health. The Call of Duty (COD) franchise’s entire gameplay
revolves around giving you big numbers on the screen and constant
unlocks to keep you hooked.
More people have access to a smartphone or tablet, rather than a
gaming-grade PC or console. People don’t even want to carry a dedicated
gaming device anymore, as is evidenced by disappointing sales of the
PlayStation Vita and the Nintendo 3DS. While the PS Vita doesn’t have
many strong titles to begin with, the 3DS has a rather strong library.
As unpleasant as it sounds, hardcore gamers are the minority here, and
most people want instant gratification with simplistic gameplay.
Nachiket:
You seem to have confused the exact semantics and context of the word
oversimplification used in my prior reply. Yes, COD’s brand of gameplay
is indeed a significant simplification over its traditional genre
counterparts, but it still isn’t indicative of the sort of dumbing down
required for successful mobile games. While COD is easy, it still
retains the basic gameplay mechanics and length of a traditional FPS
game.
On the other hand, games on smartphones call for a much
more profound and fundamental simplification. Why do you think games
such as Angry Birds and Temple Run are more popular when compared to,
say, a Rage (iOS) or N.O.V.A? In short, smartphone users want games they
can play with a single hand while sipping coffee or holding the
grab-rail in a train compartment. There’s a clear difference between a
dumbed down console game and a typical mobile game whose gameplay and
length has been condensed enough to be played in short bursts of a few
minutes.
I’ll agree with the decline of hand-held consoles
because they are in direct conflict with smartphones and cater to a
smaller section of hardcore gamers. That still doesn’t mean the death of
consoles and gaming PCs. I believe those who want a comprehensive
gaming experience will continue to patronise these platforms. More
importantly, these gamers are the only ones who’ll be willing to put Rs
2,000-3,000 down for a quality AAA experience. This is something that
cannot be said for a smartphone game.
In Conclusion
Despite the fact that hand-held games
have, more or less, conceded defeat to smartphones, mainstream games
aren’t going anywhere. At least not for the next console generation.
Let’s not forget that contemporary Call of Duty games and the
Battlefield series have generated record-breaking revenues. The truth is
that hardcore gamers are ready and willing to put their money on
quality AAA games, and the audience is large enough to be profitable
despite production budgets touching, and sometimes exceeding, the $100
million mark.
Smartphones are powerful enough today and they will
keep getting better hardware muscle, but that still won’t change the
way casual gamers prefer consuming games on the go. This is something
that will fundamentally be different from the way hardcore gamers enjoy
their video games. In all likeliness, these two demographics will
continue to exist, even though the rate of growth will not be similar.
It’s convenient to be controversial and predict the death of the console
era, but the industry is too large and deep entrenched to just fade
away like that. I mean, if it survived The Great Video Game Crash of 1983, I don’t see why it can’t stave off some healthy competition from mobile phones.
The
same argument was raised decades ago with the advent of the Television
Set. People had predicted that the boob tube would destroy the very
concept and institution of watching movies in a cinema. We all know
where we stand on that today.
Saturday, 2 March 2013
01:39
MR: EDITOR
Unknown
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